Ultima Online Co-op PvE MMO · Built on ModernUO

Ultima Online Co-op PvE MMO Server

Pick a fantasy. Live it.

Solgrad is a free Ultima Online private server built on ModernUO. A co-op PvE MMORPG with 41 classes, faction warfare, 300+ monsters, custom battle pets, and a 100% player-run economy.

Solgrad — Our Ultima Online Co-op PvE MMO

Solgrad is a brand-new Ultima Online co-op PvE MMO server built on ModernUO. The focus is co-op PvE gameplay mixed with light roleplaying, faction PvP, and a fully immersive class system that turns Ultima Online into the modern co-op MMORPG it always wanted to be.

Solgrad Core

The Solgrad Ultima Online co-op PvE server is built around six pillars — every one of them rebalanced for modern group play.

  • Expansive solo play with endgame content tuned for 4-player PvE co-op
  • Roleplaying-lite server with active staff
  • Faction warfare
  • 41 unique classes — tanks, damage, support, crafters
  • Felucca expanded with custom content
  • 100% player-run economy with static housing

Solgrad World

Solgrad is the first Ultima Online PvE MMO to ship a full co-op-grade content stack: scaling encounters, faction Chivalry, custom battle pets, and a tamable bestiary that rivals any UO shard.

  • Heightened class progression unlocked at max level
  • Unique faction Chivalry system — over 60 spells
  • Over 300 monsters, 100+ tamable creatures (Skeletons to Dread Lords; Horses to Blood Llamas)
  • Custom battle pet system with leveling curves — constructs, tames, summons
  • Every skill rebuilt from its foundation. Vanilla UO's Camping is a logout button — here it powers a stamina-fueled ability system.

Ultima Online, Built for 4-Player Co-op PvE

Solgrad's endgame is the rarest thing in Ultima Online: PvE content tuned for tight, role-based 4-player co-op groups. Every class on the server slots into one of five archetypes.

Tanks

Hold the line. Soak the threat.

Supports

Heal, shield, sustain the squad.

Damage Dealers

Burn down what the tank holds.

Crafters

Forge the gear that wins fights.

Looters

Recover, identify, profit.

Why Solgrad is the Best Ultima Online Co-op PvE Server

There are dozens of Ultima Online private servers. None of them were built around 4-player co-op PvE from the ground up. Here's what makes Solgrad different.

Designed for Co-op, Not Retrofitted

Most Ultima Online private servers are reskins of the 1997 ruleset. Solgrad reworks every system — threat, healing, damage curves, dungeon timers — around 4-player co-op PvE. Tank, support, damage, looter, crafter: every role pulls weight in every fight.

Modern Engine, Vintage Soul

Built on ModernUO, the high-performance rewrite of the Ultima Online server emulator. Lower latency, faster patches, custom mechanics that legacy shards can't ship. Same iconic top-down sandbox MMORPG you remember — running on infrastructure from this decade.

41 Classes, 5 Co-op Roles

No Ultima Online server has this kind of class depth. 41 distinct kits across 11 disciplines, each mapped to a co-op archetype. Pick a fantasy — knight, necromancer, tech priest, beast master — and live it without ever feeling like a worse version of someone else.

Faction Warfare with Real Stakes

Guilds, Religions, Cults, Mercenaries — four factions, each with its own Chivalry SpellBook (60+ unique spells). Open-world PvP for those who want it; co-op PvE for those who don't. Solgrad lets the two coexist instead of forcing you to pick.

100% Player-Run Economy

No NPC vendors propping up the market. Static housing, player crafters, faction trade routes. The Ultima Online economy as it was meant to be — and the only co-op PvE server where your blacksmith's reputation matters as much as your warrior's.

Free, Forever

Solgrad is and will remain free. No pay-to-win, no premium tiers, no expansion fees. Download the client, create a character, and play. Active staff, helpful community, and a Discord that actually answers questions.

Classes

41 unique classes across eleven disciplines. Master one, then unlock heightened progression.

Merchants

9

Crafters who shape the world's economy. Forge gear, brew potions, train beasts.

  • Alchemist
  • Animal Tamer
  • Blacksmith
  • Bowyer
  • Carpenter
  • Cook
  • Scribe
  • Tailor
  • Tinker

Fighters

3

Steel and resolve. The pure martial path.

  • Warrior
  • Knight
  • Adventurer

Clergy

3

Faith, healing, and divine fury. The party's lifeline.

  • Cleric
  • Monk
  • Priest

Magicians

3

Arcane scholars. Bend the elements; rewrite the rules.

  • Wizard
  • Battle Mage
  • Hermit

Bowmen

3

Range, scouting, and the patient kill. Plus the loot you missed.

  • Archer
  • Ranger
  • Treasure Hunter

Wild Fighters

3

Untamed combat. Fury, beasts, and the hunt.

  • Barbarian
  • Warden
  • Beast Master

Necromancy

3

Dark arts and grave-walking. Death is just a door.

  • Death Knight
  • Necromancer
  • Tomb Raider

Spearmen

4

Speed and precision. Strike first, leave nothing.

  • Dragoon
  • Assassin
  • Thief
  • Hoplite

Mechanicus

3

Steam, gears, and binary prayer. The future, summoned.

  • Scrapper
  • Machinist
  • Tech Priest

Music

4

Songs that mend, madden, and embolden. The party's tempo.

  • Skald
  • Bard
  • Jester
  • Minstrel

Nature

3

Primal bonds and the old wisdom. The wild fights beside you.

  • Shaman
  • Druid
  • Sage

Factions

Warfare and fellowship. Bind yourself to a cause and unlock a faction Chivalry SpellBook — over 60 unique spells across the four orders.

Guilds

Catered to merchants

Trade routes, joint ventures, mercantile law. The economic backbone of Solgrad.

Religions

Support oriented

Healing, blessings, restoration. Light against the dark.

Cults

Damage & sacrificial rites

Forbidden pacts, ruinous power, blood for blood.

Mercenaries

Offensive focus

Coin-for-steel. Contracts, raids, open warfare.

Ability & Spell Schools

Every school reforged with custom spells and abilities. Open a school, then any spell for its full details.

Camping

Firecraft · powered by Camping
16 abilities

Low Camping

IChoking Smoke4 stamina

Decreases all elemental resistances in its surroundings.

Mantra: Kaefa Reykr · Circle I · Reagents: Kindling, Bloodmoss

IIStamina Ember6 stamina

Restores the lowest stamina target periodically.

Mantra: Gloo Brek · Circle II · Reagents: Kindling, Ginseng

IIIMana Ember9 stamina

Restores the lowest mana target periodically.

Mantra: Gloo Seior · Circle III · Reagents: Kindling, Garlic

IIISmoldering Stone9 stamina

Targets a single enemy and deals damage.

Mantra: Mooa Steinn · Circle III · Reagents: Kindling, Sulfurous Ash, Bloodmoss

IVFireside Pack11 stamina

This campfire will continuously lure nearby wolves to it.

Mantra: Eldr Floki · Circle IV · Reagents: Kindling, Raw Ribs

IVHealth Ember11 stamina

Heals the lowest health target periodically.

Mantra: Gloo Heilsa · Circle IV · Reagents: Kindling, Black Pearl, Ginseng

IVQuickened Coals11 stamina

Increases all surrounding players' dexterity stat.

Mantra: Skjotr Kol · Circle IV · Reagents: Kindling, Mandrake Root, Nightshade

IVScorched Armor11 stamina

Decreases physical resistances in its surroundings.

Mantra: Svidinn Brynja · Circle IV · Reagents: Kindling, Spiders Silk, Sulfurous Ash

High Camping

VPackmaster's Fire14 stamina

A cozy campfire that increases the ability to control your companions.

Mantra: Arinn Floki · Circle V · Reagents: Kindling, Bloodmoss, Nightshade

VIStamina Campfire20 stamina

Restores stamina to all friendly targets around the campfire.

Mantra: Eldr Brek · Circle VI · Reagents: Kindling, Black Pearl, Ginseng

VIWarding Flames20 stamina

Imbues your armor, reducing the first damage occurrence. This campfire burns slower and the imbue lasts 5 seconds. These buffs can only be active from one campfire at a time.

Mantra: Varda Logar · Circle VI · Reagents: Kindling, Spiders Silk, Mandrake Root

VIIMana Campfire25 stamina

Restoress mana to all friendly targets around the campfire.

Mantra: Eldr Seior · Circle VII · Reagents: Kindling, Eye Of Newt, Black Pearl

VIIRunefire Infusion25 stamina

Imbues magical attacks with increased damage for one spell. This campfire burns slower and the imbue lasts 5 seconds. These buffs can only be active from one campfire at a time.

Mantra: Run Eldr Ess · Circle VII · Reagents: Kindling, Garlic, Mandrake Root, Sulfurous Ash

VIIIHealth Campfire30 stamina

Heals all friendly targets around the campfire.

Mantra: Eldr Heilsa · Circle VIII · Reagents: Kindling, Blood Vial, Ginseng

VIIISpreading Wildfire30 stamina

A large AoE dealing fire damage to all enemies.

Mantra: Breioa Villt Eldr · Circle VIII · Reagents: Kindling, Sulfurous Ash ×2, Mandrake Root

VIIITempered Blade30 stamina

Imbues physical attacks with increased damage for one hit. This campfire burns slower and the imbue lasts 5 seconds. These buffs can only be active from one campfire at a time.

Mantra: Eldr Smida Hogg · Circle VIII · Reagents: Kindling, Mandrake Root, Spiders Silk, Nightshade

Swordsmanship

Blade abilities · powered by Swordsmanship & Tactics
12 abilities

Abilities

IVSlash11 stamina

A single decisive cut at the foe directly ahead — or the one a step behind them if the first is clear.

Mantra: Jaeher Streich · Circle IV · Reagents: Honing Stone

VCleave14 stamina

A wide horizontal swing that strikes the foe directly ahead and the enemies to either side of it.

Mantra: Spaltender Schwung · Circle V · Reagents: Honing Stone

VIRend20 stamina

A vicious cut at the foe directly ahead — or the one a step behind them if the first is clear — that wounds them and leaves them bleeding.

Mantra: Zerfleischen · Circle VI · Reagents: Honing Stone ×2

VIUnrelenting Assault20 stamina

Loose a battle shout that drives you into a relentless assault, increasing your weapon damage for 30 seconds. The bonus grows with your Swordsmanship.

Mantra: Unerbittlicher Ansturm · Circle VI · Reagents: Honing Stone ×2

VIIRiposte40 stamina

A damaging ability that hits 2 targets in a row. Damage increases with defenses — up to +50% more, split evenly between your Absorb Physical and your Parry skill.

Mantra: Vergeltender Streich · Circle VII · Reagents: Honing Stone ×2

VIIWhirlwind40 stamina

A full sweeping spin that strikes every enemy in the ring of tiles immediately around you.

Mantra: Klingenwirbel · Circle VII · Reagents: Honing Stone ×2

VIIIBloodlust50 stamina

(Physical Enchantment) Enchant a friendly target with a bloodlust, granting them heightened hit-point regeneration for a time. The regeneration grows with your Swordsmanship.

Mantra: Blutrausch · Circle VIII · Reagents: Honing Stone ×3

VIIIDeath Blow50 stamina

A slow and devastating overhead strike that cleaves through both foes in the two cells directly ahead.

Mantra: Hieb des Schnitters · Circle VIII · Reagents: Honing Stone ×3

Guard Stances

VIGuard of the Bastard Cross20 stamina

Adopt the Guard of the Bastard Cross, reserving 25 maximum mana for a chance to absorb incoming physical damage. The chance grows with your Swordsmanship. Use again to lower your guard.

Mantra: Kreuzwacht der Klingen · Circle VI · Reagents: Honing Stone ×2

VIShort Serpent Guard20 stamina

Adopt the Short Serpent Guard, reserving 25 maximum mana to quicken your swings while

Mantra: Tanz der Natter · Circle VI · Reagents: Honing Stone ×2

VIIHigh Guard of the Lady40 stamina

Adopt the High Guard of the Lady, reserving 50 maximum mana. Every 10 seconds the guard imbues you with a physical power that lasts until the next pulse. The power grows with your Swordsmanship. Use again to lower your guard.

Mantra: Huld der Herrin · Circle VII · Reagents: Honing Stone ×2

VIITwo Horned Guard40 stamina

Adopt the Two Horned Guard, reserving 50 maximum mana to increase your weapon damage while the stance is held. The bonus grows with your Swordsmanship. Use again to lower your guard.

Mantra: Zorn des Ochsen · Circle VII · Reagents: Honing Stone ×2

Macefighting

Blunt abilities · powered by Macefighting & Tactics
12 abilities

Abilities

IVSmash11 stamina

A heavy overhead blow at the foe directly ahead dealing physical damage and weakening their resistance to magic for a time. The damage scales with Tactics.

Mantra: Ki Ninurta Dug · Circle IV · Reagents: Tempering Stone

VMocking Blow14 stamina

A jeering strike at the foe ahead, dealing physical damage and goading the creature into attacking you for 5 seconds. The damage scales with Tactics.

Mantra: Namtar Lil Gish · Circle V · Reagents: Tempering Stone

VIEarthshaker20 stamina

A ground-splitting blow that ripples out in a straight line, striking up to three foes ahead. If hits, you get Magic Imbue. The damage scales with Tactics.

Mantra: Ki Ur Sag Gal · Circle VI · Reagents: Tempering Stone ×2

VIHold the Line20 stamina

A defensive shout: your health regeneration surges for 5 seconds. When the surge ends you are left with a lingering defensive imbuement.

Mantra: Anshar Kalag Ur · Circle VI · Reagents: Tempering Stone ×2

VIIEarthquake40 stamina

A thunderous stomp that rocks every foe around you. Two of them are caught in the worst of it and take heavier damage. The damage scales with Tactics.

Mantra: Ki Nir Gal Dush · Circle VII · Reagents: Tempering Stone ×2

VIIShattering Smash40 stamina

A crushing blow at the foes ahead, caving in their armor so their physical resistance is broken for 30 seconds. The damage scales with Tactics.

Mantra: Kur Gul Shag Ba · Circle VII · Reagents: Tempering Stone ×2

VIIIColossus Smash50 stamina

A devastating overhead blow at the foe ahead. As you strike you gain resistance penetration for 5 seconds. The damage scales with Tactics.

Mantra: Gal Ninurta Kur Ru · Circle VIII · Reagents: Tempering Stone ×3

VIIIEndure Pain50 stamina

(Physical Enchantment) A bracing enchantment on yourself or a nearby ally that lets them absorb a share of incoming physical damage. The absorb grows with your Macefighting.

Mantra: Zi Dul Kalag Me · Circle VIII · Reagents: Tempering Stone ×3

Signets

VISignet of Defence20 stamina

Adopt the Signet of Defence, reserving 25 maximum stamina. You give up 10 weapon and 10 spell damage in exchange for a chance to absorb incoming physical damage. The absorb grows with your Macefighting. Use again to lower the sigil.

Mantra: Dul Anshar Me · Circle VI · Reagents: Tempering Stone ×2

VISignet of Might20 stamina

Adopt the Signet of Might, reserving 25 maximum mana, raising your resistance penetration. The bonus grows with your Macefighting. Use again to lower the sigil.

Mantra: Ninurta Kur Zi · Circle VI · Reagents: Tempering Stone ×2

VIISignet of the Spellcraft40 stamina

Adopt the Signet of the Spellcraft, reserving 50 maximum stamina to raise your spell power. The bonus grows with your Macefighting. Use again to lower the sigil.

Mantra: Enki Namshub Zi · Circle VII · Reagents: Tempering Stone ×2

VIISignet of the Warbringer40 stamina

Adopt the Signet of the Warbringer, reserving 50 maximum mana. While held, whenever a creature you struck falls in battle you gain a physical and magical imbuement. The imbuement grows with your Macefighting. Use again to lower the sigil.

Mantra: Nergal Gugal Ash · Circle VII · Reagents: Tempering Stone ×2

Fencing

Piercing abilities · powered by Fencing & Tactics
12 abilities

Abilities

IVThrust11 stamina

A single piercing lunge at the foe directly ahead dealing physical damage and leaving them bleeding. The damage scales with Tactics.

Mantra: Stoccata · Circle IV · Reagents: Fine Whetstone

VProtective Strike14 stamina

A rapid flurry of piercing jabs at the foes ahead. When the flurry ends you gain a defensive imbuement. The damage scales with Tactics.

Mantra: Colpo Protettivo · Circle V · Reagents: Fine Whetstone

VIPrey on the Weak20 stamina

A predatory second wind: your stamina regeneration surges for a few seconds. If you reach full stamina in that window, you gain a physical imbuement.

Mantra: Preda dei Deboli · Circle VI · Reagents: Fine Whetstone ×2

VISweeping Strikes20 stamina

A rallying shout: you and every nearby ally have your attack speed quickened for a time. The bonus grows with your Fencing.

Mantra: Grido di Guerra · Circle VI · Reagents: Fine Whetstone ×2

VIIBlood Craze40 stamina

A defensive whirl of piercing strikes that lashes every foe around you. — while hardening all of your resistances for 5 seconds. The damage scales with Tactics.

Mantra: Furia Sanguinaria · Circle VII · Reagents: Fine Whetstone ×2

VIICounter Helix40 stamina

(Physical Enchantment) A whirling defensive flourish increases the casters Physical Reflect. The reflect grows with your Fencing.

Mantra: Elica Difensiva · Circle VII · Reagents: Fine Whetstone ×2

VIIIBlood Frenzy50 stamina

A whirling flurry that cleaves the two front rows.This attack bleeds the enemies at the end. The damage scales with Tactics.

Mantra: Frenesia di Sangue · Circle VIII · Reagents: Fine Whetstone ×3

VIIILambs to the Slaughter50 stamina

A single, brutal thrust at the foe ahead. Its force grows with every wound already bleeding them — +10% damage per active bleed. The damage scales with Tactics.

Mantra: Agnelli al Macello · Circle VIII · Reagents: Fine Whetstone ×3

Aura Stances

VIFleet Footed20 stamina

Adopt the Fleet Footed stance, reserving 25 maximum mana to quicken your footwork and raise your chance to dodge blows. The bonus grows with your Fencing. Use again to lower the stance.

Mantra: Passo Leggero · Circle VI · Reagents: Fine Whetstone ×2

VIHack and Slash20 stamina

Adopt the Hack and Slash stance, reserving 25 maximum mana to raise your Weapon damage and Resist Penetration. The bonus grows with your Fencing. Use again to lower the stance.

Mantra: Taglia e Fendi · Circle VI · Reagents: Fine Whetstone ×2

VIIQuick Attack40 stamina

Adopt the Quick Attack stance, reserving 50 maximum mana. Every 15 seconds you lash out at the nearest foe, dealing a quick wound that leaves them bleeding. Use again to lower the stance.

Mantra: Colpo Rapido · Circle VII · Reagents: Fine Whetstone ×2

VIIUnfair Advantage40 stamina

Adopt the Unfair Advantage stance, reserving 50 maximum mana. While held, each of your Fencing abilities has a chance to open a fast-bleeding wound on the foe it strikes. The chance grows with your Fencing. Use again to lower the stance.

Mantra: Vantaggio Sleale · Circle VII · Reagents: Fine Whetstone ×2

Archery

Ranged abilities · powered by Archery & Tactics
12 abilities

Abilities

IVDouble Shot11 stamina

Loose two arrows in quick succession at a single foe, each dealing physical damage. The damage scales with Tactics.

Mantra: Renya · Circle IV · Reagents: String Wax

VBarbed Arrow14 stamina

Lodge a barbed arrow in a single foe for a small hit and a lingering bleed. The damage scales with Tactics.

Mantra: Kaeshi no Ya · Circle V · Reagents: String Wax ×2

VIExplosive Arrow20 stamina

Fire a single arrow that bursts on impact, dealing fire damage to the struck foe and every enemy one tile around them. The damage scales with Tactics.

Mantra: Bakuen no Ya · Circle VI · Reagents: String Wax ×2

VILocked and Loaded20 stamina

A rallying shout: you and every nearby ally have your weapon damage raised for a time. The bonus grows with your Archery.

Mantra: Toki no Koe · Circle VI · Reagents: String Wax ×2

VIIMarked for Death40 stamina

Brand a single foe with a curse, causing them to take more of all incoming damage for a time. The vulnerability grows with your Tactics (from 1 to 5%).

Mantra: Shi no Kokuin · Circle VII · Reagents: String Wax ×2

VIIRapidfire Stance40 stamina

Plant your feet and loose arrows in a flurry: you are rooted in place for a few seconds (you cannot move), and your attack speed surges. The bonus grows with your Archery.

Mantra: Rensha no Kamae · Circle VII · Reagents: String Wax ×2

VIIIHunting Party50 stamina

(Physical Enchantment) Enchant a friendly target with the bond of the hunt, raising their hit chance for a time. The bonus grows with your Archery.

Mantra: Kariudo no Kizuna · Circle VIII · Reagents: String Wax ×3

VIIIKill Shot50 stamina

A single, carefully-placed arrow meant to finish a foe: heavy physical damage, and even heavier against a target already below a fifth of their health. The damage grows with your Archery.

Mantra: Todome no Ya · Circle VIII · Reagents: String Wax ×3

Aura Stances

VIFocus Fire20 stamina

Adopt the Focus Fire stance, reserving 25 maximum mana. Every 10 seconds you imbue your arrows with a physical charge that is spent on your next hits. The charge grows with your Archery. Use again to lower the stance.

Mantra: Shuchu no Ya · Circle VI · Reagents: String Wax ×2

VISerpent's Swiftness20 stamina

Adopt the Serpent's Swiftness stance, reserving 25 maximum mana to quicken your attacks. The attack speed grows with your Archery. Use again to lower the stance.

Mantra: Shippu Jinrai · Circle VI · Reagents: String Wax ×2

VIIMarksmanship40 stamina

Adopt the Marksmanship stance, reserving 50 maximum mana. While held, each of your damaging archery abilities has a chance to strike the same target a second time. The chance grows with your Archery. Use again to lower the stance.

Mantra: Shingan · Circle VII · Reagents: String Wax ×2

VIIThrill of the Hunt40 stamina

Adopt the Thrill of the Hunt, reserving 50 maximum mana. While held, part of the stamina you spend on your archery abilities is immediately returned. The refund grows with your Archery. Use again to lower the stance.

Mantra: Kari no Takanari · Circle VII · Reagents: String Wax ×2

Parry

Shield abilities · powered by Parry & Tactics
12 abilities

Abilities

IVShield Block11 stamina

Raise your shield. For 2 seconds, incoming physical blows have a higher chance to be fully absorbed. The chance grows with your Parry.

Mantra: Shchit Very · Circle IV · Reagents: Grip Wax

VIImmovable Fortress20 stamina

Plant yourself as an immovable fortress: you are rooted in place for a few seconds, but every couple of seconds you gather defensive imbuement that blunts incoming blows (stackable until damage consumes them).

Mantra: Stoj Tverdo · Circle VI · Reagents: Grip Wax ×2

VIShield Slam20 stamina

Slams all three foes in front, dealing physical damage and lowering all of their resistances for a time. The resistance loss grows with your Parry.

Mantra: Sokrushi Vraga · Circle VI · Reagents: Grip Wax ×2

VIIIShield Bash50 stamina

A heavy shield strike on the foe directly ahead. Its damage grows with your own Physical Resistance — up to +100% at the resistance cap.

Mantra: Udar Shchita · Circle VIII · Reagents: Grip Wax ×3

Aura Stances

VIAura of Divinity20 stamina

Adopt the Aura of Divinity, reserving 25 maximum mana to raise the Magic Resist of you and nearby allies. The bonus grows with your Parry. Use again to lower your aura.

Mantra: Blagodat Bozhiya · Circle VI · Reagents: Grip Wax ×2

VIAura of Protection20 stamina

Adopt the Aura of Protection, reserving 25 maximum stamina to raise your Physical Resistance while the stance is held. The bonus grows with your Parry. Use again to lower your aura.

Mantra: Pokrov Nebesnyj · Circle VI · Reagents: Grip Wax ×2

VIIAura of Concentration40 stamina

Adopt the Aura of Concentration, reserving 50 maximum mana to grant mana and stamina regeneration to you and nearby allies. The regeneration grows with your Parry. Use again to lower your aura.

Mantra: Trezvenie Uma · Circle VII · Reagents: Grip Wax ×2

VIIAura of Sacrilege40 stamina

Adopt the Aura of Sacrilege, reserving 50 maximum stamina to reflect a share of incoming physical damage back at your attackers. The reflected share grows with your Parry. Use again to lower your Aura.

Mantra: Kara Bozhiya · Circle VII · Reagents: Grip Wax ×2

War Banners

VProvoking Banner14 stamina

Plant a provoking banner at your feet. Every second, nearby enemies are taunted into attacking you. The banner stands for 5 seconds.

Mantra: Znamya Brani · Circle V · Reagents: Grip Wax

VIBanner of Victory20 stamina

Plant a banner of victory at your feet. While it stands, you and nearby allies deal bonus weapon and spell damage. The bonus grows with your Parry.

Mantra: Znamya Pobedy · Circle VI · Reagents: Grip Wax ×2

VIIBanner of Tactics40 stamina

Plant a banner of tactics at your feet. While it stands, you and nearby allies gain bonus All Resistances and Magic resist. The bonus grows with your Parry.

Mantra: Znamya Stroya · Circle VII · Reagents: Grip Wax ×2

VIIIDemoralizing Banner50 stamina

Plant a demoralizing banner at your feet. While it stands, nearby enemies have their Tactics and Spell Damage sapped, lowering their damage. The reduction grows with your Parry.

Mantra: Znamya Strakha · Circle VIII · Reagents: Grip Wax ×3

Musicianship

Bard songs · powered by Musicianship & Discordance
24 songs

Songs

IISong Of Blessing6 stamina

All friendly targets in your vicinity will be blessed.

Mantra: Cancao da Bencao · Circle II · Reagents: Note Sol

IIISong Of Protection9 stamina

All friendly targets in your vicinity will be shielded.

Mantra: Cancao da Protecao · Circle III · Reagents: Note Mi

IVSerene Pulse11 stamina

A strong single target heal. Heals the lowest percentile health friendly target around you.

Mantra: Pulso Sereno · Circle IV · Reagents: Note Sol

VDissonant Melody14 stamina

An AOE damaging song dealing Physical Damage (More musicianship more targets). Scales with Discordance

Mantra: Melodia Dissonante · Circle V · Reagents: Note Mi, Note Sol

VISong Of Marking20 stamina

Mark a rune with the current location.

Mantra: Cancao da Marca · Circle VI · Reagents: Note Do, Note Mi

VIIChorus Of Destruction40 stamina

A high Physical Damage dealing single target song. Scales with Discordance

Mantra: Coro da Destruicao · Circle VII · Reagents: Note Do, Note Sol

VIISerene Tide40 stamina

A large AOE heal.

Mantra: Mare Serena · Circle VII · Reagents: Note Do, Note Mi

VIIISong Of Transportation50 stamina

Create a transportation gate by targeting a marked recall rune.

Mantra: Cancao da Transporte · Circle VIII · Reagents: Note Do, Note Mi

Tunes

VMusic Enchantment Weapon Speed14 stamina

Increases all surrounding players' weapon speed.

Mantra: Sinfonia Acelerante · Circle V · Reagents: Note Do, Note Sol

VRegeneration Tune14 stamina

Heals friendly targets around you. Lasts for 30 seconds. Repeats every 5 seconds.

Mantra: Melodia da Regeneracao · Circle V · Reagents: Note Do

VIEnchant The Weapon20 stamina

Enchants all surrounding players with Weapon Imbue. Increases the next weapon attack for 25% damage (Stackable with other sources). Lasts for 30 seconds. Reaplied every 5 seconds.

Mantra: Encanta a Arma · Circle VI · Reagents: Note Do, Note Sol

VIHarmful Tune20 stamina

Damages enemy targets, with Physical Damage, around you. Lasts for 30 seconds. Reaplied every 5 seconds. Scales with discordance.

Mantra: Cancao Malefica · Circle VI · Reagents: Note Do, Note Mi

VIMusic Enchantment Cast Speed20 stamina

Increases all surrounding players' cast speed.

Mantra: Melodia Arcana · Circle VI · Reagents: Note Sol

VIIEnchant The Armor40 stamina

Enchants all surrounding players with Defense Imbue. Reduces the next damage taken by 25% damage (Stackable with other sources). Lasts for 30 seconds. Reaplied every 5 seconds.

Mantra: Encanta a Armadura · Circle VII · Reagents: Note Do, Note Mi

VIIIEnchant The Magic50 stamina

Enchants all surrounding players with Magic Imbue. Increases the next magical attack for 25% damage (Stackable with other sources). Lasts for 30 seconds. Reaplied every 5 seconds.

Mantra: Encanta a Magia · Circle VIII · Reagents: Note Mi, Note Sol

VIIIPiercing Tune50 stamina

Curses all surrounding enemies. They take increased damage. Scales with Discordance.

Mantra: Melodia Perfurante · Circle VIII · Reagents: Note Do, Note Sol

Fiddles

IMinor Vigor4 stamina

Reserve 25 maximum mana to grant +2 stamina regeneration to you and nearby allies. Play again to end it.

Mantra: Doce Vigor · Circle I · Reagents: Note Do

IIIMinor Vitality9 stamina

Reserve 25 maximum mana to grant +2 health regeneration to you and nearby allies. Play again to end it.

Mantra: Doce Vitalidade · Circle III · Reagents: Note Sol

IVMinor Clarity11 stamina

Reserve 25 maximum health to grant +2 mana regeneration to you and nearby allies. Play again to end it.

Mantra: Doce Clareza · Circle IV · Reagents: Note Sol

IVMinor Grace11 stamina

Reserve 25 maximum health to grant +5% healing done to you and nearby allies. Play again to end it.

Mantra: Doce Graça · Circle IV · Reagents: Note Mi

VIIMajor Vigor40 stamina

Reserve 50 maximum mana to grant +5 stamina regeneration to you and nearby allies. Play again to end it.

Mantra: Vigor Imenso · Circle VII · Reagents: Note Do, Note Sol

VIIMajor Vitality40 stamina

Reserve 50 maximum mana to grant +5 health regeneration to you and nearby allies. Play again to end it.

Mantra: Vitalidade Imensa · Circle VII · Reagents: Note Do, Note Mi

VIIIMajor Clarity50 stamina

Reserve 50 maximum health to grant +5 mana regeneration to you and nearby allies. Play again to end it.

Mantra: Clareza Imensa · Circle VIII · Reagents: Note Do, Note Mi

VIIIMajor Grace50 stamina

Reserve 50 maximum health to grant +10% healing done to you and nearby allies. Play again to end it.

Mantra: Graça Imensa · Circle VIII · Reagents: Note Mi, Note Sol

Necromancy

Dark magic · powered by Necromancy & Spirit Speak
16 spells

Minor Rites

IHorrific Beast4 mana

Transform yourself into a beast. Increasing your Physical Absorbtion and All resistance. Decreasing your damage output.

Mantra: Kheper Khet Am · Circle I · Reagents: Bloodmoss, Blood Vial

IIBody Bind6 mana

The target is cursed with an attack speed lowering rite.

Mantra: Nedjut Khet · Circle II · Reagents: Blood Vial, Spiders Silk

IISacrifice6 mana

Sacrifice your summoned minion. Dealing explosive physical damage around the target.

Mantra: Tebeb Shebti · Circle II · Reagents: Sulfurous Ash, Blood Vial

IIIIcyblood9 mana

A fast, single target cold damaging spell.

Mantra: Qeb Snef · Circle III · Reagents: Black Pearl, Bloodmoss, Blood Vial

IIIReap The Strength9 mana

Drain stamina from your enemies around you. This skill is not effected by souls.

Mantra: Sekh Pehty · Circle III · Reagents: Garlic, Ginseng, Blood Vial

IVBone Shield11 mana

Protects the target with a bone shield, reducing the damage of the next hit. Only one bone shield can be active at a time. Lasts 15 seconds.

Mantra: Qes Khu · Circle IV · Reagents: Sulfurous Ash, Spiders Silk, Blood Vial

IVSpirit Drink11 mana

Drains life from the target and heal yourself.

Mantra: Sewer Ka · Circle IV · Reagents: Ginseng, Mandrake Root, Blood Vial

IVSummon Lesser Undead11 mana

Summons lesser undead minions around you.

Mantra: Rs Hem Mut · Circle IV · Reagents: Nightshade, Blood Vial ×2

Grand Rites

VMindrot14 mana

The targets spell cost additional mana.

Mantra: Wekhedw Ib · Circle V · Reagents: Bloodmoss, Ginseng, Blood Vial

VVenom Wind14 mana

Poisons all enemies in close proximity.

Mantra: Metut Taw · Circle V · Reagents: Nightshade, Bloodmoss, Blood Vial

VILich Form20 mana

Transform into a lich, decreasing your physical resistance and damage while increasing your spell damage. The lich form periodically damages a nearby enemy.

Mantra: Kheper Sah · Circle VI · Reagents: Bloodmoss, Mandrake Root, Blood Vial

VIVenom Shatter20 mana

Conjures a poisonous explosion on the target, dealing AoE poison damage.

Mantra: Tebeb Wegs Metut · Circle VI · Reagents: Nightshade, Black Pearl, Blood Vial

VIIEmbrace of The Dead40 mana

Protects friendly targets with a bone shield, reducing the damage of the next hit. Only one bone shield can be active at a time. Lasts 15 seconds.

Mantra: Hepet Mut · Circle VII · Reagents: Sulfurous Ash, Ginseng, Garlic, Blood Vial

VIISummon Greater Undead40 mana

Summons greater undead minions around you.

Mantra: Heka Res Mut · Circle VII · Reagents: Nightshade, Black Pearl, Blood Vial, Daemon Blood Vial

VIIIStrip The Shield50 mana

This curse reduces all of the targets resistances.

Mantra: Wekha Ikam · Circle VIII · Reagents: Spiders Silk, Mandrake Root, Sulfurous Ash, Blood Vial

VIIISummon Lich50 mana

Summon a lich as a battle pet.

Mantra: Wetes Neb Heka · Circle VIII · Reagents: Spiders Silk, Mandrake Root, Garlic, Blood Vial ×2

Druidcraft

Nature magic · powered by Druidcraft, Eval Int & Animal Lore
28 spells

Nature Magic

IPurifying Bloom4 mana

Cleanse an ally of poison. A tended soul makes the cleansing certain.

Mantra: Hreinsa · Circle I · Reagents: Fertile Dirt, Garlic

IIHealing Leaf6 mana

Wreathe an ally in mending leaves, healing them a little every 3 seconds for 15 seconds.

Mantra: Laufgroa · Circle II · Reagents: Fertile Dirt, Ginseng

IIISpark9 mana

A quick bolt of lightning. Scales with Eval Intelligence.

Mantra: Neisti · Circle III · Reagents: Fertile Dirt, Black Pearl, Sulfurous Ash

IVMoonbeam11 mana

Call down a shaft of moonlight that lingers for 9 seconds, shocking foes beneath it. Only one of your lightning fields may exist at a time.

Mantra: Tungl Geisli · Circle IV · Reagents: Fertile Dirt, Black Pearl, Ginseng

VHealing Vines14 mana

Bind an ally in living vines, healing them every second for 12 seconds.

Mantra: Vidjagroa · Circle V · Reagents: Fertile Dirt, Ginseng, Spiders Silk

VIReturn to Earth20 mana

Unmake a conjured creature, returning it to the earth. A tended soul deepens the unmaking.

Mantra: Til Moldar · Circle VI · Reagents: Fertile Dirt, Garlic, Mandrake Root

VIIThunderhawk Strike40 mana

Loose a hawk of lightning that leaps from foe to foe once a second, searing each and leaving a crackling wound.Scales with Eval Intelligence.

Mantra: Thruma Haukr · Circle VII · Reagents: Fertile Dirt, Black Pearl, Sulfurous Ash, Garlic

VIIICall Lightning50 mana

Summon a storm over a patch of ground, striking foes there with lightning every 3 seconds for 9 seconds. Only one of your lightning fields may exist at a time.

Mantra: Kalla Elding · Circle VIII · Reagents: Fertile Dirt, Black Pearl, Sulfurous Ash, Nightshade

Conjuration

VIConjure Plant20 mana

Raise a grasping plant to fight at your side. Its blows send roots bursting up to hold its victim fast. Its body grows with your Animal Lore.

Mantra: Kalla Rotar · Circle VI · Reagents: Fertile Dirt, Ginseng, Nightshade

VIIConjure Bear40 mana

Conjure a bear of bark and earth to stand between you and harm. Its body and its endurance grow with your Animal Lore.

Mantra: Kalla Bjarnar · Circle VII · Reagents: Fertile Dirt, Ginseng, Garlic, Bloodmoss

VIIConjure Life40 mana

Conjure a fleeting spirit of life beside a fallen ally to bring them back from death. The higher your Animal Lore, the more Health, Stamina and Mana they are revived with.

Mantra: Fylgja Lifs · Circle VII · Reagents: Fertile Dirt, Bloodmoss, Garlic, Ginseng

VIISpirit Bear40 mana

Conjure a spirit bear that follows an ally for 30 minutes, blunting the next blow they take every few seconds. Its ward deepens with Animal Lore.

Mantra: Fylgja Bjarnar · Circle VII · Reagents: Fertile Dirt, Ginseng, Garlic, Bloodmoss

VIISpirit Rabbit40 mana

Conjure a spirit rabbit that follows an ally for 30 minutes, gently restoring their Health, Stamina and Mana.

Mantra: Fylgja Hera · Circle VII · Reagents: Fertile Dirt, Ginseng, Garlic, Spiders Silk

VIISpirit Wolf40 mana

Conjure a spirit wolf that follows an ally for 30 minutes, savaging whatever they are fighting every few seconds.

Mantra: Fylgja Ulfs · Circle VII · Reagents: Fertile Dirt, Ginseng, Garlic, Nightshade

VIIIConjure Ent50 mana

Wake a striding tree to fight at your side. It strikes with terrible weight, but fire finds it quickly. Its body grows with your Animal Lore.

Mantra: Kalla Vidar · Circle VIII · Reagents: Fertile Dirt, Ginseng, Mandrake Root, Spiders Silk

VIIISpirit Tree50 mana

Root a spirit tree of life where you stand. For one minute it tends everyone around it, blooming flowers wherever its care reaches.

Mantra: Fylgja Asks · Circle VIII · Reagents: Fertile Dirt, Ginseng, Garlic, Spiders Silk

Shapeshifting

VTreefellow Form14 mana

Take on the form of a treefellow, greatly increasing max mana and all healing you do at the cost of your spell and weapon damage. Scales with Druidcraft.

Mantra: Aldr Hamr · Circle V · Reagents: Fertile Dirt, Ginseng, Garlic

VIWolf Form20 mana

Take on the form of a dire wolf, increasing your weapon damage at the cost of physical resistance. Wolf form has a chance to bleed. Bleeds stack. Bleeding damage scales withh Druidcraft and Tactics

Mantra: Ylfa Hamr · Circle VI · Reagents: Fertile Dirt, Garlic, Bloodmoss

VIIBear Form40 mana

Take on the form of a grizzly bear, greatly increasing all resistances and health at the cost of less weapon damage and max mana. Strikes have a chance to bloom a healing patch beneath you. Blooms stack. Healing scales with Druidcraft.

Mantra: Bjorn Hamr · Circle VII · Reagents: Fertile Dirt, Garlic, Ginseng, Bloodmoss

VIIIStorm Elemental Form50 mana

Take on the form of a storm elemental, increasing your spell damage and casting speed at the cost of your healing, weapon damage and resistances. Gain Energy resist. Scales with Druidcraft and Eval Int.

Mantra: Stormr Hamr · Circle VIII · Reagents: Fertile Dirt, Bloodmoss, Black Pearl, Sulfurous Ash

Totems

IIITotem of Curing9 mana

Plant a totem that draws poison from the nearest afflicted ally every few seconds. A tended soul awakens its power.

Mantra: Stalli Hreinsa · Circle III · Reagents: Fertile Dirt, Garlic, Ginseng

IVTotem of Healing11 mana

Plant a totem that mends the most wounded ally nearby every few seconds. A tended soul awakens its power.

Mantra: Stalli Heilsa · Circle IV · Reagents: Fertile Dirt, Ginseng, Garlic

VTotem of Lightning14 mana

Plant a totem that sears the nearest foe with a crackling wound every few seconds. A tended soul awakens its power.

Mantra: Stalli Elding · Circle V · Reagents: Fertile Dirt, Black Pearl, Sulfurous Ash

VIIITotem of Dispel50 mana

Plant a totem that unmakes the nearest conjured creature every few seconds. A tended soul awakens its power.

Mantra: Stalli Eyda · Circle VIII · Reagents: Fertile Dirt, Garlic, Mandrake Root, Sulfurous Ash

Enchantment

VDruidcraft enchantment Vitality14 mana

Increases a players max hit points.

Mantra: Galdr Fjors · Circle V · Reagents: Fertile Dirt, Ginseng, Garlic

VIDruidcraft Enchantment Vitality20 mana

Increases a targets melee capabilities.

Mantra: Kraptr Skogar · Circle VI · Reagents: Fertile Dirt, Garlic, Bloodmoss

VIIDruidcraft Enchantment Ranged40 mana

Increases a targets ranged capabilities.

Mantra: Galdr Skots · Circle VII · Reagents: Fertile Dirt, Ginseng, Garlic, Spiders Silk

VIIIDruidcraft Enchantment Loot50 mana

Increases a targets loot generating capabilities.

Mantra: Galdr Hamingju · Circle VIII · Reagents: Fertile Dirt, Ginseng, Garlic, Nightshade

Magery

Arcane magic · powered by Magery & Eval Int
64 spells

First Circle

IClumsy4 mana

Saps a target's agility, temporarily lowering their Dexterity so they fight and move clumsily.

Mantra: Uus Jux · Circle I · Reagents: Bloodmoss, Nightshade

ICreate Food4 mana

Conjures a simple meal from raw magical essence to stave off hunger.

Mantra: In Mani Ylem · Circle I · Reagents: Garlic, Ginseng, Mandrake Root

IFeeblemind4 mana

Clouds a target's mind, temporarily lowering their Intelligence and shrinking their mana pool.

Mantra: Rel Wis · Circle I · Reagents: Nightshade, Ginseng

IHeal4 mana

Mends a modest amount of a target's wounds. Will not work on a poisoned or mortally wounded target.

Mantra: In Mani · Circle I · Reagents: Garlic, Ginseng, Spiders Silk

IMagic Arrow4 mana

Looses a small bolt of flame that strikes a single target for minor fire damage.

Mantra: In Por Ylem · Circle I · Reagents: Sulfurous Ash

INight Sight4 mana

Grants a target the ability to see clearly in darkness as though it were day.

Mantra: In Lor · Circle I · Reagents: Spiders Silk, Sulfurous Ash

IReactive Armor4 mana

Wreathes the caster in reactive force that reflects part of melee damage back at attackers and bolsters physical resistance.

Mantra: Flam Sanct · Circle I · Reagents: Garlic, Spiders Silk, Sulfurous Ash

IWeaken4 mana

Weakens a target's body, temporarily lowering their Strength and maximum health.

Mantra: Des Mani · Circle I · Reagents: Garlic, Nightshade

Second Circle

IIAgility6 mana

Quickens a target's reflexes, temporarily raising their Dexterity.

Mantra: Ex Uus · Circle II · Reagents: Bloodmoss, Mandrake Root

IICunning6 mana

Sharpens a target's mind, temporarily raising their Intelligence and mana pool.

Mantra: Uus Wis · Circle II · Reagents: Nightshade, Mandrake Root

IICure6 mana

Neutralizes poison coursing through a target, with a chance to fail against stronger venoms.

Mantra: An Nox · Circle II · Reagents: Garlic, Ginseng

IIHarm6 mana

Inflicts a burst of freezing cold on a nearby target, striking harder the closer the target stands.

Mantra: An Mani · Circle II · Reagents: Nightshade, Spiders Silk

IIMagic Trap6 mana

Sets a magical trap on a container that harms the next creature to open it.

Mantra: In Jux · Circle II · Reagents: Garlic, Spiders Silk, Sulfurous Ash

IIMagic Untrap6 mana

Safely removes a magical trap from a container.

Mantra: An Jux · Circle II · Reagents: Bloodmoss, Sulfurous Ash

IIProtection6 mana

Shields a target so their spellcasting cannot be interrupted, at the cost of some physical resistance and casting speed.

Mantra: Uus Sanct · Circle II · Reagents: Garlic, Ginseng, Sulfurous Ash

IIStrength6 mana

Empowers a target's body, temporarily raising their Strength and maximum health.

Mantra: Uus Mani · Circle II · Reagents: Mandrake Root, Nightshade

Third Circle

IIIBless9 mana

Blesses a target, temporarily raising all three core attributes — Strength, Dexterity and Intelligence.

Mantra: Rel Sanct · Circle III · Reagents: Garlic, Mandrake Root

IIIFireball9 mana

Hurls a ball of fire at a target for moderate fire damage.

Mantra: Vas Flam · Circle III · Reagents: Black Pearl

IIIMagic Lock9 mana

Magically locks a container so it cannot be opened by others.

Mantra: An Por · Circle III · Reagents: Bloodmoss, Garlic, Sulfurous Ash

IIIPoison9 mana

Afflicts a target with poison that saps their health over time.

Mantra: In Nox · Circle III · Reagents: Nightshade

IIITelekinesis9 mana

Manipulates a distant object with unseen force, opening containers or tripping levers at range.

Mantra: Ort Por Ylem · Circle III · Reagents: Bloodmoss, Mandrake Root

IIITeleport9 mana

Instantly transports the caster a short distance to a nearby visible spot.

Mantra: Rel Por · Circle III · Reagents: Bloodmoss, Mandrake Root

IIIUnlock9 mana

Magically unlocks a locked container or door.

Mantra: Ex Por · Circle III · Reagents: Bloodmoss, Sulfurous Ash

IIIWall of Stone9 mana

Raises a temporary wall of stone to block passage.

Mantra: In Sanct Ylem · Circle III · Reagents: Bloodmoss, Garlic

Fourth Circle

IVArch Cure11 mana

Cleanses poison from the caster and all allies in an area — a stronger, wider Cure.

Mantra: Vas An Nox · Circle IV · Reagents: Garlic, Ginseng, Mandrake Root

IVArch Protection11 mana

Shields the caster and nearby allies from spell interruption — an area-wide Protection.

Mantra: Vas Uus Sanct · Circle IV · Reagents: Garlic, Ginseng, Mandrake Root, Sulfurous Ash

IVCurse11 mana

Curses a target, temporarily lowering all core attributes and their elemental resistances.

Mantra: Des Sanct · Circle IV · Reagents: Garlic, Nightshade, Sulfurous Ash

IVFire Field11 mana

Conjures a lingering wall of flame that burns any creature passing through it.

Mantra: In Flam Grav · Circle IV · Reagents: Black Pearl, Spiders Silk, Sulfurous Ash

IVGreater Heal11 mana

Mends a large amount of a target's wounds. Will not work on a poisoned or mortally wounded target.

Mantra: In Vas Mani · Circle IV · Reagents: Garlic, Ginseng, Mandrake Root, Spiders Silk

IVLightning11 mana

Calls down a bolt of lightning to strike a single target for energy damage.

Mantra: Por Ort Grav · Circle IV · Reagents: Mandrake Root, Sulfurous Ash

IVMana Drain11 mana

Drains a portion of a target's mana away.

Mantra: Ort Rel · Circle IV · Reagents: Black Pearl, Mandrake Root, Spiders Silk

IVRecall11 mana

Instantly transports the caster to the location stored on a marked rune or runebook.

Mantra: Kal Ort Por · Circle IV · Reagents: Black Pearl, Bloodmoss, Mandrake Root

Fifth Circle

VBlade Spirits14 mana

Summons a whirling construct of spinning blades that attacks nearby enemies for a time.

Mantra: In Jux Hur Ylem · Circle V · Reagents: Black Pearl, Mandrake Root, Nightshade

VDispel Field14 mana

Dispels a magical field, removing it entirely.

Mantra: An Grav · Circle V · Reagents: Black Pearl, Garlic, Spiders Silk, Sulfurous Ash

VIncognito14 mana

Disguises the caster's name and appearance, altering their look for a time.

Mantra: Kal In Ex · Circle V · Reagents: Bloodmoss, Garlic, Nightshade

VMagic Reflection14 mana

Surrounds the caster with a ward that reflects the next hostile spell back at its caster.

Mantra: In Jux Sanct · Circle V · Reagents: Garlic, Mandrake Root, Spiders Silk

VMind Blast14 mana

Assaults a target's mind for damage scaled by how far the caster's Intelligence exceeds theirs.

Mantra: Por Corp Wis · Circle V · Reagents: Black Pearl, Mandrake Root, Nightshade, Sulfurous Ash

VParalyze14 mana

Freezes a target in place, unable to move or act until it wears off or they are struck.

Mantra: An Ex Por · Circle V · Reagents: Garlic, Mandrake Root, Spiders Silk

VPoison Field14 mana

Conjures a lingering field of poison that afflicts any creature passing through it.

Mantra: In Nox Grav · Circle V · Reagents: Black Pearl, Nightshade, Spiders Silk

VSummon Creature14 mana

Summons a random creature to fight alongside the caster for a limited time.

Mantra: Kal Xen · Circle V · Reagents: Bloodmoss, Mandrake Root, Spiders Silk

Sixth Circle

VIDispel20 mana

Banishes a single summoned creature or magical construct.

Mantra: An Ort · Circle VI · Reagents: Garlic, Mandrake Root, Sulfurous Ash

VIEnergy Bolt20 mana

Looses a bolt of pure energy at a target for heavy energy damage.

Mantra: Corp Por · Circle VI · Reagents: Black Pearl, Nightshade

VIExplosion20 mana

Sets a delayed burst of fire on a target that deals heavy damage when it goes off.

Mantra: Vas Ort Flam · Circle VI · Reagents: Bloodmoss, Mandrake Root

VIInvisibility20 mana

Renders a target completely invisible for a time or until they take an action.

Mantra: An Lor Xen · Circle VI · Reagents: Bloodmoss, Nightshade

VIMark20 mana

Inscribes the caster's current location onto a rune or runebook for later Recall or Gate Travel.

Mantra: Kal Por Ylem · Circle VI · Reagents: Black Pearl, Bloodmoss, Mandrake Root

VIMass Curse20 mana

Curses all enemies in an area, lowering their attributes and resistances at once.

Mantra: Vas Des Sanct · Circle VI · Reagents: Garlic, Mandrake Root, Nightshade, Sulfurous Ash

VIParalyze Field20 mana

Conjures a lingering field that paralyzes any creature passing through it.

Mantra: In Ex Grav · Circle VI · Reagents: Black Pearl, Ginseng, Spiders Silk

VIReveal20 mana

Reveals hidden and invisible creatures within an area.

Mantra: Wis Quas · Circle VI · Reagents: Bloodmoss, Sulfurous Ash

Seventh Circle

VIIChain Lightning40 mana

Calls down lightning that arcs through all enemies in an area for energy damage.

Mantra: Vas Ort Grav · Circle VII · Reagents: Black Pearl, Bloodmoss, Mandrake Root, Sulfurous Ash

VIIEnergy Field40 mana

Raises a temporary wall of crackling energy that blocks passage.

Mantra: In Sanct Grav · Circle VII · Reagents: Black Pearl, Mandrake Root, Spiders Silk, Sulfurous Ash

VIIFlamestrike40 mana

Engulfs a target in a pillar of flame for heavy fire damage.

Mantra: Kal Vas Flam · Circle VII · Reagents: Spiders Silk, Sulfurous Ash

VIIGate Travel40 mana

Opens a two-way portal to a marked rune's location, letting the caster and others travel through.

Mantra: Vas Rel Por · Circle VII · Reagents: Black Pearl, Mandrake Root, Sulfurous Ash

VIIMana Vampire40 mana

Drains mana from a target and transfers it to the caster.

Mantra: Ort Sanct · Circle VII · Reagents: Black Pearl, Bloodmoss, Mandrake Root, Spiders Silk

VIIMass Dispel40 mana

Dispels every summoned creature within an area.

Mantra: Vas An Ort · Circle VII · Reagents: Black Pearl, Garlic, Mandrake Root, Sulfurous Ash

VIIMeteor Swarm40 mana

Calls down a barrage of meteors that strike all enemies in an area for fire damage.

Mantra: Flam Kal Des Ylem · Circle VII · Reagents: Bloodmoss, Mandrake Root, Spiders Silk, Sulfurous Ash

VIIPolymorph40 mana

Transforms the caster into the form of another creature for a time.

Mantra: Vas Ylem Rel · Circle VII · Reagents: Bloodmoss, Mandrake Root, Spiders Silk

Eighth Circle

VIIIAir Elemental50 mana

Summons an air elemental to fight for the caster for a limited time.

Mantra: Kal Vas Xen Hur · Circle VIII · Reagents: Bloodmoss, Mandrake Root, Spiders Silk

VIIIEarth Elemental50 mana

Summons an earth elemental to fight for the caster for a limited time.

Mantra: Kal Vas Xen Ylem · Circle VIII · Reagents: Bloodmoss, Mandrake Root, Spiders Silk

VIIIEarthquake50 mana

Shakes the earth violently, damaging every enemy around the caster in proportion to their current health.

Mantra: In Vas Por · Circle VIII · Reagents: Bloodmoss, Ginseng, Mandrake Root, Sulfurous Ash

VIIIEnergy Vortex50 mana

Summons an unpredictable vortex of energy that attacks nearby creatures for a time.

Mantra: Vas Corp Por · Circle VIII · Reagents: Black Pearl, Bloodmoss, Mandrake Root, Nightshade

VIIIFire Elemental50 mana

Summons a fire elemental to fight for the caster for a limited time.

Mantra: Kal Vas Xen Flam · Circle VIII · Reagents: Bloodmoss, Mandrake Root, Spiders Silk, Sulfurous Ash

VIIIResurrection50 mana

Restores a fallen ally's spirit to their body, bringing them back to life.

Mantra: An Corp · Circle VIII · Reagents: Bloodmoss, Ginseng, Garlic

VIIISummon Daemon50 mana

Summons a daemon to fight for the caster for a limited time.

Mantra: Kal Vas Xen Corp · Circle VIII · Reagents: Bloodmoss, Mandrake Root, Spiders Silk, Sulfurous Ash

VIIIWater Elemental50 mana

Summons a water elemental to fight for the caster for a limited time.

Mantra: Kal Vas Xen An Flam · Circle VIII · Reagents: Bloodmoss, Mandrake Root, Spiders Silk

Chivalry

Faction magic · powered by Chivalry & Faction Power
52 spells

Low Rituals

IIChivalry Enchantment Benevolent Healing6 mana

Increases the targets healing capabilities. Only one chivalric enchantment can be active on a target at a time.

Mantra: Virtus Sanatio Benevola · Circle II · Faction Power: 10

IIRecall To Faction Stone6 mana

Recall to your Faction Stone.

Mantra: Revoca Ad Lapidem Factionis · Circle II · Faction Power: 10

IIICleanse Poison9 mana

Cleanse the targeted body of poison.

Mantra: Venenum Purga · Circle III · Faction Power: 10

IIIFortune Of The Ages9 mana

A single target blessing spell that increases Strength, Dexterity and Intelligence.

Mantra: Fortuna Aetatis · Circle III · Faction Power: 20

IIIMinor Force9 mana

A fast, single target physical damaging spell.

Mantra: Vis Minor · Circle III · Faction Power: 10

IVBattle Hymn Aid11 mana

A short duration battle hymn that heals the lowest health ally in vicinity.

Mantra: Hymnus Belli Auxilium · Circle IV · Faction Power: 10

IVBattle Hymn Magic Resistance11 mana

A short battle hymn that boosts nearby allies' magic resistance. Only one can affect a player at a time.

Mantra: Hymnus Belli Magiae Resistentia · Circle IV · Faction Power: 20

IVGrace Of Healing11 mana

A fast, single target heal.

Mantra: Gratia Sanationis · Circle IV · Faction Power: 10

High Rituals

VBattle Hymn Expel Poison14 mana

A short duration battle hymn that expel poisons from the casters allies.

Mantra: Hymnus Belli Venenum Expelle · Circle V · Faction Power: 20

VICleanse The Soul20 mana

A single target dispel.

Mantra: Purga Animam · Circle VI · Faction Power: 20

VIDisciplined Defense20 mana

A single target protection spell that increases the targets physical resist.

Mantra: Defensio Disciplinata · Circle VI · Faction Power: 20

VIIMeasured Force40 mana

A slow and high damaging physical single target spell.

Mantra: Vis Moderata · Circle VII · Faction Power: 30

VIIReturn To Life40 mana

Ressurect your target.

Mantra: Redditus Ad Vitam · Circle VII · Faction Power: 20

VIIIBlessed Peace50 mana

Create a Stone where Chivalry Rituals around it are stronger depending on the power given the stone at creation.

Mantra: Pax Benedicta · Circle VIII · Faction Power: 40

VIIIChivalry Enchantment Protection50 mana

Increases the targets physical resistance. Only one chivalric enchantment can be active on a target at a time.

Mantra: Virtus Tutela Corporis · Circle VIII · Faction Power: 10

VIIIGuardian Summon50 mana

Summon a tanky guardian as a battle pet. This summon gets stronger with more faction power.

Mantra: Evocatio Custodis · Circle VIII · Faction Power: 10

Guild Rites

VBattle Hymn Companions14 mana

A short battle hymn that boosts nearby allies's enhancment of followers. Only one can affect a player at a time.

Mantra: Hymnus Belli Socii · Circle V · Faction Power: 10

VMechanical Vault14 mana

Create an item that can restore either health, mana or stamina. This item can be shared but will only work when in proximity to its creator.

Mantra: Thesaurus Machinarum · Circle V · Faction Power: 10

VIChivalry Enchantment Endurance20 mana

Increases the targets stamina regeneration. Only one chivalric enchantment can be active on a target at a time.

Mantra: Virtus Constantia Corporis · Circle VI · Faction Power: 10

VITool Restoration20 mana

Repair a tool by adding additional uses. This item will always repair a tool only if the tool is close to broken.

Mantra: Restauratio Instrumentorum · Circle VI · Faction Power: 20

VIIBattle Hymn Armor Imbue40 mana

A short battle hymn that boosts nearby allies's physical absorbtion. Only one can affect a player at a time.

Mantra: Hymnus Belli Armatura Invicta · Circle VII · Faction Power: 10

VIIChivalry Enchantment Discpline40 mana

Decreases the targets reagents requirements for spellcasting. Only one chivalric enchantment can be active on a target at a time.

Mantra: Virtus Reductio Sumptuum · Circle VII · Faction Power: 10

VIIIFocus Of Craftsmanship50 mana

Bless an area with the craftsmans focus. All crafts around this blessed stone will have a higher chance of quality success.

Mantra: Concentratio Artificis · Circle VIII · Faction Power: 40

VIIITruth of Prosperity50 mana

A guild specific ritual. This ritual does fire AOE damage in a small radius to your enemies and restores a small amount of stamina to your allies.

Mantra: Veritas Prosperitatis · Circle VIII · Faction Power: 20

Religion Rites

VBattle Hymn Evasion14 mana

A short battle hymn that boosts nearby allies's evasion rate. Only one can affect a player at a time.

Mantra: Hymnus Belli Evasio · Circle V · Faction Power: 10

VIAbsolute Binding20 mana

This ritual will bind your enemy. Works only on creatures.

Mantra: Vinculum Absolutum · Circle VI · Faction Power: 20

VIChivalry Enchantment Resist20 mana

Increases the targets elemental resist. Only one chivalric enchantment can be active on a target at a time.

Mantra: Virtus Elementa Resiste · Circle VI · Faction Power: 10

VIRadiant Healing20 mana

A single target heal which then jumps to 2 more targest with missing health.

Mantra: Sanatio Radiosa · Circle VI · Faction Power: 20

VIIBattle Hymn Illustrious Aura40 mana

A short duration battle hymn that heals all the allies in the vicinity and restores a small amount of mana.

Mantra: Hymnus Belli Aura Illustris · Circle VII · Faction Power: 20

VIIChivalry Enchantment Imbue Mind40 mana

Increases the targets intelligence. Only one chivalric enchantment can be active on a target at a time.

Mantra: Virtus Mentem Imbue · Circle VII · Faction Power: 10

VIIIDivine Manifestation50 mana

Summon an Avatar of your Religious Powers.

Mantra: Manifestatio Divina · Circle VIII · Faction Power: 10

VIIITruth of Divinity50 mana

A religion specific ritual. This ritual does energy AOE damage in a small radius to your enemies and restores a small amount of health to your allies.

Mantra: Veritas Divina · Circle VIII · Faction Power: 20

Cult Rites

VBattle Hymn Cultist Initiation14 mana

A short duration battle hymn where cultist initiation has never been faster.

Mantra: Hymnus Belli Initiatio Cultoris · Circle V · Faction Power: 10

VCultic Imprecation14 mana

A single target stat curse.

Mantra: Imprecatio Cultica · Circle V · Faction Power: 20

VIChivalry Enchantment Spell Power20 mana

Increases the targets spell damage. Only one chivalric enchantment can be active on a target at a time.

Mantra: Virtus Magiam Auge · Circle VI · Faction Power: 10

VIIBattle Hymn Mana Corruption40 mana

A short duration battle hymn that corrupts enemies mana.

Mantra: Hymnus Belli Corruptio Magiae · Circle VII · Faction Power: 10

VIIBlood Drain40 mana

Dealing high amounts of poison single target damage that spreads to 2 more random targets. Sacrificing some of your own blood in the process.

Mantra: Ritus Sanguinis · Circle VII · Faction Power: 30

VIIIChivalry Enchantment Regeneration50 mana

Increases the targets health regeneration. Only one chivalric enchantment can be active on a target at a time.

Mantra: Virtus Regeneratio · Circle VIII · Faction Power: 10

VIIICurse of Drained Life50 mana

Curse your target with reduced life regeneration.

Mantra: Maledictio Vitae Hausta · Circle VIII · Faction Power: 20

VIIITruth of Offering50 mana

A cult specific ritual. This ritual does poison AOE damage in a small radius to your enemies while sacrificing some of your health.

Mantra: Veritas Oblationis · Circle VIII · Faction Power: 20

Mercenary Rites

VBattle Hymn Precision14 mana

A short battle hymn that boosts nearby allies's hit rate. Only one can affect a player at a time.

Mantra: Hymnus Belli Accuratio · Circle V · Faction Power: 10

VIChivalry Enchantment Preservation20 mana

Reduces the targest mana requirements for spells. Only one chivalric enchantment can be active on a target at a time.

Mantra: Virtus Sumptus Minutus · Circle VI · Faction Power: 10

VIIBattle Hymn Warbanner40 mana

A short duration battle hymn that creates a warbanner which deals damage to 2 enemies in area of effect. The caster must be close by for the warbanner to be operational.

Mantra: Hymnus Belli Signum Imperii · Circle VII · Faction Power: 10

VIIChivalry Enchantment Armament40 mana

Increases the targets weapon damage. Only one chivalric enchantment can be active on a target at a time.

Mantra: Virtus Armamentum · Circle VII · Faction Power: 10

VIIPrecise Cut40 mana

A magical slash makes the target bleed health away.

Mantra: Incisio Certa · Circle VII · Faction Power: 30

VIIIContract Mark50 mana

A single target stat curse.

Mantra: Signum Conductus · Circle VIII · Faction Power: 20

VIIILiving Weapon50 mana

Summon a living weapon to fight for your side.

Mantra: Imperium Ferri · Circle VIII · Faction Power: 10

VIIITruth of Steel50 mana

A mercenary specific ritual. This ritual does physical AOE damage in a medium size radius to your enemies.

Mantra: Veritas Ferri · Circle VIII · Faction Power: 20

Utility

IBlessed Light4 mana

Bless your allies and gift them light.

Mantra: Lux Benedicta · Circle I · Faction Power: 10

IConcentration4 mana

Concentrate on your fellow Faction casters and increase their potency of the Faction Rituals.

Mantra: Defigo · Circle I · Faction Power: 10

IEnchant Chivalry Tome4 mana

Enchanting Tome of Chivalries will convert the tomes to your factions strengths. This is needed to cast Special Rituals belonging to your Faction.

Mantra: Incanta Librum Militiae · Circle I · Faction Power: 10

IInspect Power4 mana

Casting this on a Tome Of Chivalry will describe its enchanted power.

Mantra: Inspice Potentiam · Circle I · Faction Power: 10

How to Join the Solgrad Ultima Online Server

Free to play. No account creation required to download. Four steps from cold-install to your first quest in the Solgrad Ultima Online co-op PvE server.

  1. 1

    Download the latest client

    Grab the most recent ZIP/RAR build from our GitHub releases page.

  2. 2

    Unzip the files

    Extract everything into a folder of your choice.

  3. 3

    Run the installer

    Double-click the install executable and follow the prompts.

  4. 4

    Enjoy and play

    Log in. Pick a fantasy. Live it.

Ultima Online Lore — The Realm of Britannia, Reborn

Solgrad is more than a UO shard — it's a love letter to the genre that invented MMORPGs. Britain, Trinsic, Vesper, Yew, Skara Brae, Magincia: every city you remember, plus places you've never seen.

Felucca, Expanded

The dark mirror of Britannia is rebuilt with custom dungeons, world bosses, and seasonal events. Bring a party — Solgrad's PvE encounters are tuned for groups of four, and Felucca PvP zones reward the bold with rare crafting materials no merchant will sell you.

A Living Sandbox MMORPG

Static housing, player vendors, faction politics, guild halls, taming, fishing, treasure hunting, and roleplay-lite servers full of stories. Solgrad keeps the sandbox MMO heart of Ultima Online and grafts modern co-op design on top.

Skills, Reforged

Every UO skill is built atop its foundation. Vanilla Camping is a logout button — in Solgrad it powers a stamina-fueled ability system. Cartography draws living dungeon maps. Cooking buffs raid groups. Nothing is filler.

Why ModernUO?

ModernUO is the modern, high-performance rewrite of the UO server emulator. Lower latency, cleaner code, faster iteration — which means we can ship custom content, balance patches, and new mechanics far faster than legacy shards.

Frequently Asked Questions

Everything you need to know about Solgrad — the free Ultima Online co-op PvE MMO server.

What is Solgrad?

Solgrad is a free Ultima Online private server built on the ModernUO emulator. It focuses on 4-player co-op PvE gameplay, light roleplay, faction warfare, and a fully player-run economy with 41 unique classes.

Is Solgrad free to play?

Yes. Solgrad is completely free. Download the client, create a character, and play without paying anything.

Do I need the official Ultima Online client?

No. Solgrad ships its own self-contained client. Download the latest ZIP or RAR from our GitHub releases page, extract it, run the installer, and you are ready to play.

Is Solgrad PvE or PvP?

Both. The endgame is built around 4-player co-op PvE, but Solgrad also features faction warfare for players who enjoy PvP. Felucca is expanded with custom content for open-world combat.

How many classes are there?

41 unique classes spread across eleven disciplines: Merchants, Fighters, Clergy, Magicians, Bowmen, Wild Fighters, Necromancy, Spearmen, Mechanicus, Music, and Nature. Each class fits a co-op role: tank, support, damage dealer, crafter, or looter.

What is ModernUO?

ModernUO is a high-performance, modern rewrite of the Ultima Online server emulator. Solgrad is built on top of ModernUO, which lets us deliver custom content, new mechanics, and a smoother gameplay experience than legacy UO shards.

Does Solgrad support solo play?

Yes. Solgrad has expansive solo content and a full leveling experience. Co-op becomes the focus at endgame, but solo players can progress through the world, craft, and own static housing.

Where do I download the Solgrad client?

From our official GitHub releases page. Always download the latest version listed there.

Does Solgrad allow unattended macroing?

No. Solgrad does not allow unattended macroing of skills. Players can be tested for unattended macroing at any time and will receive an in-game Macro Check — you must answer it according to its requirement. If a player is detected AFK for an extended period, their skill gain is blocked for a period of time.

Join the Community

Active staff, helpful players, daily group-finder posts. The fastest way into Solgrad is through our Discord.